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Shorthand for writing Vector3(0, 1, 0)
transform.position += Vector3.up * Time.deltaTime;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
transform.position += Vector3.up * Time.deltaTime;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
transform.position += (Vector3.up * Time.deltaTime)