Time.time Manual     Reference     Scripting  
Scripting > Runtime Classes > Time
Time.time

static var time : float

Description

The time this frame has started (Read Only). This is the time in seconds since the start of the game.

When called from inside MonoBehaviour's FixedUpdate, returns fixedTime property.

JavaScript
// Instantiates a projectile off every 0.5 seconds,
// if the Fire1 button (default is ctrl) is pressed.

var projectile : GameObject;
var fireRate = 0.5;
private var nextFire = 0.0;

function Update () {
if (Input.GetButton ("Fire1") && Time.time > nextFire) {
nextFire = Time.time + fireRate;
var clone = Instantiate (projectile, transform.position, transform.rotation);
}
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public GameObject projectile;
public float fireRate = 0.5F;
private float nextFire = 0.0F;
void Update() {
if (Input.GetButton("Fire1") && Time.time > nextFire) {
nextFire = Time.time + fireRate;
GameObject clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
}
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public projectile as GameObject

public fireRate as single = 0.5F

private nextFire as single = 0.0F

def Update():
if Input.GetButton('Fire1') and (Time.time > nextFire):
nextFire = (Time.time + fireRate)
clone as GameObject = Instantiate(projectile, transform.position, transform.rotation)