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If captureFramerate is set to a value larger than 0, time will advance in
(1.0 / captureFramerate) per frame regardless of real time. This is useful if you want to capture a movie where you need a constant frame rate.
Time.captureFramerate = 25;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Time.captureFramerate = 25;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Time.captureFramerate = 25