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The total number of frames that have passed (Read Only).
// Makes sure that RecalculateValue only performs
// some operations once per frame and no more.
static private var lastRecalculation = -1;
static function RecalculateValue () {
if (lastRecalculation == Time.frameCount)
return;
ProcessData.AndDoSomeCalculations();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private static int lastRecalculation = -1;
static void RecalculateValue() {
if (lastRecalculation == Time.frameCount)
return;
ProcessData.AndDoSomeCalculations();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private static lastRecalculation as int = (-1)
static def RecalculateValue():
if lastRecalculation == Time.frameCount:
return
ProcessData.AndDoSomeCalculations()