The maximum distance at which trees are rendered
The higher this is, the further the distance trees can be seen and the slower it will run.
See Also: Terrain.treeBillboardDistance
function Start () { Terrain.activeTerrain.treeDistance = 2000;}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeDistance = 2000; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Start(): Terrain.activeTerrain.treeDistance = 2000