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Total distance delta that trees will use to transition from billboard orientation to mesh orientation.
Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation
function Start () {
Terrain.activeTerrain.treeCrossFadeLength = 20;
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.treeCrossFadeLength = 20;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Start():
Terrain.activeTerrain.treeCrossFadeLength = 20