An approximation of how many pixels the terrain will pop in the worst case when switching lod.
A higher value reduces the number of polygons drawn.
function Start () { Terrain.activeTerrain.heightmapPixelError = 10;}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Start() { Terrain.activeTerrain.heightmapPixelError = 10; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Start(): Terrain.activeTerrain.heightmapPixelError = 10