|
Name | Description |
---|---|
applyExpensiveChanges | should expensive changes be applied (Anti-aliasing etc) |
Decrease the current quality level.
QualitySettings.DecreaseLevel(false);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
QualitySettings.DecreaseLevel(false);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
QualitySettings.DecreaseLevel(false)
See Also: IncreaseLevel, Quality Settings.