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Global anisotropic filtering mode.
// Disable all anisotropic filtering
QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable