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Navigation mesh builder interface.
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
navMeshSettingsObject |
object containing settings for the Navmesh |
isRunning |
returns true if an asynchronous build is still running |
BuildNavMesh |
Build the Navmesh |
BuildNavMeshAsync |
Build the Navmesh Asyncronously |
ClearAllNavMeshes |
Clear all Navmeshes |
Cancel |
cancel Navmesh construction |