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Enum that selects which skin to return from EditorGUIUtility.GetBuiltinSkin
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script.
Game |
The skin used for game views. |
Inspector |
The skin used for inspectors. |
Scene |
The skin used for scene views. |