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Interpolates between colors a and b by t.
/t/ is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
// Converts a white color to a black one trough time.
var lerpedColor : Color = Color.white;
function Update() {
lerpedColor = Color.Lerp(Color.white, Color.black, Time.time);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Color lerpedColor = Color.white;
void Update() {
lerpedColor = Color.Lerp(Color.white, Color.black, Time.time);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public lerpedColor as Color = Color.white
def Update():
lerpedColor = Color.Lerp(Color.white, Color.black, Time.time)