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Divides color a by the float b. Each color component is scaled separately.
// white / 2 = gray
var grayColor : Color = Color.white / 2;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Color grayColor = Color.white / 2;
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public grayColor as Color = (Color.white / 2)