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A Camera is a device through which the player views the world.
A screen space point is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.
A viewport space point is normalized and relative to the camera. The bottom-left of the camera is (0,0); the top-right is (1,1). The z position is in world units from the camera.
A world space point is defined in global coordinates (eg. Transform.position).
See Also: camera component.
fieldOfView |
The field of view of the camera in degrees. |
nearClipPlane |
The near clipping plane distance. |
farClipPlane |
The far clipping plane distance. |
renderingPath |
Rendering path. |
actualRenderingPath |
Actually used rendering path (Read Only). |
hdr |
High dynamic range rendering |
orthographicSize |
Camera's half-size when in orthographic mode. |
orthographic |
Is the camera orthographic (true) or perspective (false)? |
depth |
Camera's depth in the camera rendering order. |
aspect |
The aspect ratio (width divided by height). |
cullingMask |
This is used to render parts of the scene selectively. |
backgroundColor |
The color with which the screen will be cleared. |
rect |
Where on the screen is the camera rendered in normalized coordinates. |
pixelRect |
Where on the screen is the camera rendered in pixel coordinates. |
targetTexture |
Destination render texture (Unity Pro only). |
pixelWidth |
How wide is the camera in pixels (Read Only). |
pixelHeight |
How tall is the camera in pixels (Read Only). |
cameraToWorldMatrix |
Matrix that transforms from camera space to world space (Read Only). |
worldToCameraMatrix |
Matrix that transforms from world to camera space. |
projectionMatrix |
Set a custom projection matrix. |
velocity |
Get the world-space speed of the camera (Read Only). |
clearFlags |
How the camera clears the background. |
useOcclusionCulling |
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layerCullDistances |
Per-layer culling distances. |
layerCullSpherical |
How to perform per-layer culling for a Camera. |
depthTextureMode |
How and if camera generates a depth texture. |
ResetWorldToCameraMatrix |
Make the rendering position reflect the camera's position in the scene. |
ResetProjectionMatrix |
Make the projection reflect normal camera's parameters. |
ResetAspect |
Revert the aspect ratio to the screen's aspect ratio. |
WorldToScreenPoint |
Transforms position from world space into screen space. |
WorldToViewportPoint |
Transforms position from world space into viewport space. |
ViewportToWorldPoint |
Transforms position from viewport space into world space. |
ScreenToWorldPoint |
Transforms position from screen space into world space. |
ScreenToViewportPoint |
Transforms position from screen space into viewport space. |
ViewportToScreenPoint |
Transforms position from viewport space into screen space. |
ViewportPointToRay |
Returns a ray going from camera through a viewport point. |
ScreenPointToRay |
Returns a ray going from camera through a screen point. |
Render |
Render the camera manually. |
RenderWithShader |
Render the camera with shader replacement. |
SetReplacementShader |
Make the camera render with shader replacement. |
ResetReplacementShader |
Remove shader replacement from camera. |
RenderToCubemap |
Render into a cubemap from this camera. |
CopyFrom |
Makes this camera's settings match other camera. |
OnPreCull |
OnPreCull is called before a camera culls the scene. |
OnPreRender |
OnPreRender is called before a camera starts rendering the scene. |
OnPostRender |
OnPostRender is called after a camera has finished rendering the scene. |
OnRenderImage |
OnRenderImage is called after all rendering is complete to render image |
OnRenderObject |
OnRenderObject is called after camera has rendered the scene. |
OnWillRenderObject |
OnWillRenderObject is called once for each camera if the object is visible. |
main |
The first enabled camera tagged "MainCamera" (Read Only). |
current |
The camera we are currently rendering with, for low-level render control only (Read Only). |
allCameras |
Returns all enabled cameras in the scene. |
enabled |
Enabled Behaviours are Updated, disabled Behaviours are not. |
transform |
The Transform attached to this GameObject (null if there is none attached). |
rigidbody |
The Rigidbody attached to this GameObject (null if there is none attached). |
camera |
The Camera attached to this GameObject (null if there is none attached). |
light |
The Light attached to this GameObject (null if there is none attached). |
animation |
The Animation attached to this GameObject (null if there is none attached). |
constantForce |
The ConstantForce attached to this GameObject (null if there is none attached). |
renderer |
The Renderer attached to this GameObject (null if there is none attached). |
audio |
The AudioSource attached to this GameObject (null if there is none attached). |
guiText |
The GUIText attached to this GameObject (null if there is none attached). |
networkView |
The NetworkView attached to this GameObject (Read Only). (null if there is none attached) |
guiTexture |
The GUITexture attached to this GameObject (Read Only). (null if there is none attached) |
collider |
The Collider attached to this GameObject (null if there is none attached). |
hingeJoint |
The HingeJoint attached to this GameObject (null if there is none attached). |
particleEmitter |
The ParticleEmitter attached to this GameObject (null if there is none attached). |
particleSystem |
The ParticleSystem attached to this GameObject (null if there is none attached). |
gameObject |
The game object this component is attached to. A component is always attached to a game object. |
tag |
The tag of this game object. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetComponent |
Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren |
Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentsInChildren |
Returns all components of Type type in the GameObject or any of its children. |
GetComponents |
Returns all components of Type type in the GameObject. |
CompareTag |
Is this game object tagged tag? |
SendMessageUpwards |
Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour |
SendMessage |
Calls the method named methodName on every MonoBehaviour in this game object. |
BroadcastMessage |
Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |