Version: Unity 6 Preview (6000.0)
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  • C#

Input.GetAccelerationEvent

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Declaration

public static AccelerationEvent GetAccelerationEvent(int index);

Description

Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables).

Note: This API is part of the legacy Input class, and not recommended for new projects. The documentation is provided here to support legacy projects that use the old Input Manager and Input class. For new projects you should use the newer and Input System Package. (read more).

using UnityEngine;

public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements void Update() { Vector3 acceleration = Vector3.zero; for (var i = 0; i < Input.accelerationEventCount; ++i) { AccelerationEvent accEvent = Input.GetAccelerationEvent(i); acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }