Version: Unity 6 Preview (6000.0)
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  • C#

EditorGUI.TextArea

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Declaration

public static string TextArea(Rect position, string text, GUIStyle style = EditorStyles.textField);

Parameters

position Rectangle on the screen to use for the text field.
text The text to edit.
style Optional GUIStyle.

Returns

string The text entered by the user.

Description

Makes a text area.

This works just like GUI.TextArea, but correctly responds to select all, copy, paste etc. in the editor.


Text Area in an Editor Window.

using UnityEngine;
using UnityEditor;

// Create a window where you can have notes // This doesnt preserve the notes between sessions. // // check EditorPrefs Get/SetString to save the notes.

class EditorGUITextArea : EditorWindow { string note = "Notes:\n->";

[MenuItem("Examples/Notes")] static void Init() { EditorWindow window = GetWindow<EditorGUITextArea>(); window.position = new Rect(0, 0, 350, 70); window.Show(); }

void OnGUI() { note = EditorGUI.TextArea(new Rect(3, 3, position.width - 6, position.height - 35), note); if (GUI.Button(new Rect(0, position.height - 30, position.width, 25), "Close")) { this.Close(); } } }