Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

NamedBuildTarget

struct in UnityEditor.Build

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Build Target by name. This allows to describe and identify build targets that are not fully represented by BuildTargetGroup and BuildTarget.

Static Properties

AndroidAndroid.
EmbeddedLinuxEmbeddedLinux.
iOSiOS.
LinuxHeadlessSimulationLinuxHeadlessSimulation.
NintendoSwitchNintendo Switch.
PS4PS4.
PS5PS5.
QNXQNX.
ServerServer.
StandaloneDesktop Standalone.
tvOSTvOS.
UnknownUnknown.
VisionOSApple visionOS.
WebGLWebGL.
WindowsStoreAppsWindows Store Apps.
XboxOneXbox One.

Properties

TargetNameName of the build target.

Public Methods

ToBuildTargetGroupReturns the appropriate BuildTargetGroup that corresponds to the specified NamedBuildTarget.

Static Methods

FromBuildTargetGroupReturns the appropriate NamedBuildTarget that corresponds to the specified BuildTargetGroup.