Version: Unity 6 Preview (6000.0)
LanguageEnglish
  • C#

Application.Quit

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void Quit();

Parameters

exitCode An optional exit code to return when the player application terminates on Windows, Mac and Linux. Defaults to 0.

Description

Quits the player application.

Shut down the running application. The Application.Quit call is ignored in the Editor.

If you want to use Application.Quit when running Unity inside another application, refer to Unity as a Library documentation.

Android and iOS platforms have their own dedicated interfaces to hide and close applications, which might be the preferred way to close applications for some users. Therefore, it's not recommended to create your own way of shutting down with Application.Quit to prevent inconsistent user experience between your application and these platform interfaces. If you must programmatically quit an Android application, you can instead move the application to the background via Activity.moveTaskToBack. For more information, refer to Quit a Unity Android application.

For iOS platform, in most cases the termination of application should be left at the user's discretion. Calling Application.Quit method in iOS Player might appear to the user that the application has crashed. For more information, refer to Apple Technical Page qa1561.

using UnityEngine;
using System.Collections;

// Quits the player when the user hits escape

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetKey("escape")) { Application.Quit(); } } }