Version: Unity 6 Preview (6000.0)
Language : English
Creating samples for packages
Versioning

Package manifest

Unity uses a package manifest file (package.json) to manage information about a specific version of a specific package. The package manifest is always at the root of the package and has crucial information about the package, such as its registered name and version number.

The package manifest also defines useful information to communicate to the user, such as:

  • A user-friendly name that appears in the UI.
  • A brief description of the package.
  • The earliest version of the Unity Editor the package is compatible with.

The package manifest uses JSON (JavaScript Object Notation) syntax to describe what’s inside the package. The file’s format is similar to npm’s package.json format, but uses different semantics for some of its properties. Refer to the example for a sample package manifest file.

The Package Manager reads this manifest to find out the package’s contents, how to unpack its contents, and what information to display in the Package Manager window. The manifest stores this information in a series of required, recommended, and optional properties.

Required properties

If these properties aren’t present, either the registry refuses the package when it’s published, or the Package Manager can’t fetch or load the package.

Property JSON Type Description
name String A unique identifier that conforms to the Unity Package Manager naming convention, which uses reverse domain name notation. For more information about the naming convention, refer to Naming your package.

Note: The name identifier is different than the user-friendly display name that appears in the list panel in the Package Manager window.
version String The package version number, which uses the format "major.minor.patch".

For example, "3.2.1" indicates that this is the 3rd major release, the 2nd minor release, and the 1st patch.

This value must respect Semantic Versioning. For more information, refer to Versioning.

Recommended properties

The Package Manager can install packages in a project even if the recommended properties are missing or have invalid values.

However, the recommended best practice is to assign values for these properties to make sure that your package is discoverable and to offer a better experience for users.

Property JSON Type Description
description String A brief description of the package. This is the text that appears in the details panel of the Package Manager window. This field supports UTF–8 character codes. This means that you can use special formatting character codes, such as line breaks (\n) and bullets (\u25AA).
displayName String A user-friendly name that appears in the Unity Editor (for example, in the Project window, the Package Manager window, etc.).

Examples of displayName values are Unity Timeline, ProBuilder, and In App Purchasing.
unity String Indicates the lowest Unity version the package is compatible with. If omitted, the Package Manager considers the package compatible with all Unity versions.

The expected format is "major.minor" (for example, "2018.3"). To point to a specific patch, also include the unityRelease property, described in Optional properties.

Note: A package that isn’t compatible with Unity doesn’t appear in the Package Manager window.

Optional properties

These properties are optional, meaning that you can omit them. However, if they’re present, they must have a valid value.

Property JSON Type Description
author Object or string The author of the package. This property supports only one author.

This property has one required field, name, and two optional fields, email and url.

You can specify these fields as a JSON object, or collapse them into a single string whose key is author.

Object example:
{
   "name" : "John Doe",
   "email" : "john.doe@example.com",
   "url" : "http://john.doe.example.com/"
}

String example:
"John Doe <john.doe@example.com> (http://john.doe.example.com/)"
changelogUrl String Custom location for this package’s changelog specified as a URL. For example:
"changelogUrl": "https://example.com/changelog.html"

Note: When the Package Manager can’t reach the URL location (for example, if there is a network issue), it does the following:

- If the package is installed, the Package Manager opens a file browser displaying the CHANGELOG.md file in the package cache.
- If the package isn’t installed, the Package Manager displays a warning that an offline changelog isn’t available.
dependencies Object A map of package dependencies. Keys are package names, and values are specific versions. They identify other packages that this package depends on.

Note: The Package Manager doesn’t support range syntax, only SemVer versions.
documentationUrl String Custom location for this package’s documentation, specified as a URL. For example:
"documentationUrl": "https://example.com/"

Note: When the Package Manager can’t reach the URL location (for example, if there is a network issue), it does the following:

- If the package is installed, the Package Manager opens a file browser displaying the Documentation~ folder in the package cache.
- If the package isn’t installed, the Package Manager displays a warning that offline documentation isn’t available.
hideInEditor Boolean By default, the Project window hides package’s assets and omits them from the results when you use the Object Picker in the Inspector window. Set this property to "false" to make sure that this package’s assets are always visible.
keywords Array of Strings An array of keywords used by the Package Manager search APIs. This helps users find relevant packages.
license String Identifier for an OSS license using the SPDX identifier format, or a string such as “Refer to LICENSE.md file”.

Note: If you omit this property in your package manifest, your package must contain a LICENSE.md file.
licensesUrl String Custom location for this package’s license information, specified as a URL. For example:
"licensesUrl": "https://example.com/licensing.html"

Note: If the Package Manager can’t reach the URL location (for example, if there is a network issue), it does the following:

- If the package is installed, it opens a file browser displaying the LICENSE.md file in the package cache.
- If the package isn’t installed, the Package Manager displays a warning that offline license information isn’t available.
samples Array of Objects List of samples included in the package. Each sample has a display name, a description, and the path to the sample folder starting at the Samples~ folder:

{
   "displayName": "<name-to-appear-in-the-UI>",
   "description": "<brief-description>",
   "path": "Samples~/<sample-subfolder>"
}

For more information, refer to Creating samples for packages.
type String Reserved for internal use.
unityRelease String Part of a Unity version indicating the specific release of Unity that the package is compatible with. You can use this property when an updated package requires changes made during the Unity alpha/beta development cycle. This might be the case if the package needs newly introduced APIs, or uses existing APIs that have changed in a non-backward-compatible way without API Updater rules.

The expected format is "<update><release> (for example, "0b4").

Note: If you omit the recommended unity property, this property has no effect.

A package that isn’t compatible with Unity doesn’t appear in the Package Manager window.

Package manifest example

{
  "name": "com.[company-name].[package-name]",
  "version": "1.2.3",
  "displayName": "Package Example",
  "description": "This is an example package",
  "unity": "2019.1",
  "unityRelease": "0b5",
  "documentationUrl": "https://example.com/",
  "changelogUrl": "https://example.com/changelog.html",
  "licensesUrl": "https://example.com/licensing.html",
  "dependencies": {
    "com.[company-name].some-package": "1.0.0",
    "com.[company-name].other-package": "2.0.0"
 },
 "keywords": [
    "keyword1",
    "keyword2",
    "keyword3"
  ],
  "author": {
    "name": "Unity",
    "email": "unity@example.com",
    "url": "https://www.unity3d.com"
  }
}

Additional resources

Creating samples for packages
Versioning