Version: 2023.2
LanguageEnglish
  • C#

Provider.Delete

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static VersionControl.Task Delete(string assetProjectPath);

Declaration

public static VersionControl.Task Delete(VersionControl.AssetList assets);

Declaration

public static VersionControl.Task Delete(VersionControl.Asset asset);

Parameters

assetProjectPath The path to the asset that is to be deleted.
assets List of assets to delete.
asset Asset to delete.

Description

Starts a task to delete an Asset or a list of Assets from the disk and from the version control system.

Once the task has completed the resultCode of the task will tell if the assets were successfully deleted.

Note that after this operation is completed, Asset Database is not refreshed automatically. It can be updated by calling AssetDatabase.Refresh.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Delete")] public static void ExampleDelete() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs.meta")); Task t = Provider.Delete(assets); t.Wait(); } }