class in Unity.Hierarchy
/
Implemented in:UnityEngine.HierarchyCoreModule
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CloseRepresents a read-only array of HierarchyFlattenedNode over a Hierarchy. Used as an acceleration structure for query purposes.
Querying information about nodes completes much faster than the same methods on Hierarchy because they are stored during the updates.
Count | The total number of nodes. |
Hierarchy | Accesses the hierarchy. |
IsCreated | Whether this object is valid and uses memory or not. |
this[int] | Gets the HierarchyFlattenedNode at a specified index. |
UpdateNeeded | Determines if the flattened hierarchy needs an update. |
Updating | Whether the flattened hierarchy is currently updating. |
HierarchyFlattened | Creates a new HierarchyFlattened from a Hierarchy. |
Contains | Determines if a specified node is in the hierarchy flattened. |
Dispose | Disposes this object to release its memory. |
EnumerateChildren | Gets an enumerable of children HierarchyNode for the specified node. |
GetChildrenCount | Gets the number of child nodes that a hierarchy node has. |
GetChildrenCountRecursive | Gets the number of child nodes that a hierarchy node has, including children of children. |
GetDepth | Determines the depth of a node. |
GetEnumerator | Gets the HierarchyFlattenedNode enumerator. |
GetNextSibling | Gets the next sibling of a node. |
GetParent | Gets the parent of a hierarchy node. |
IndexOf | Gets the zero-based index of a specified node. |
Update | Updates the flattened hierarchy and requests a rebuild of the list of HierarchyFlattenedNode from the Hierarchy topology. |
UpdateIncremental | Updates the flattened hierarchy incrementally. |
UpdateIncrementalTimed | Incrementally updates the flattened hierarchy until a time limit is reached. |