class in Unity.Hierarchy
/
Implemented in:UnityEngine.HierarchyCoreModule
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CloseRepresents a tree-like container of nodes.
Count | The total number of nodes. |
IsCreated | Whether or not this object is valid and uses memory. |
Root | The root node. |
UpdateNeeded | Whether the hierarchy requires an update. |
Updating | Whether the hierarchy is currently updating. |
Hierarchy | Constructs a new Hierarchy. |
Add | Adds a new node that has a specified parent node to the hierarchy. |
Clear | Removes all nodes from the hierarchy. |
Dispose | Dispose this object to release its memory. |
DoesChildrenNeedsSorting | Gets whether the child nodes of a hierarchy node need to be sorted. |
EnumerateChildren | Gets the child nodes of a hierarchy node. |
Exists | Determines whether a node exists or not. |
GetAllNodeTypeHandlersBase | Gets all the node type handlers that this hierarchy uses. |
GetChild | Gets the child node at the specified index of a hierarchy node. |
GetChildren | Gets the child nodes of a hierarchy node. |
GetChildrenCount | Gets the number of child nodes that a hierarchy node has. |
GetChildrenCountRecursive | Gets the number of child nodes that a hierarchy node has, including children of children. |
GetDepth | Determines the depth of a node. |
GetName | Gets the name of a hierarchy node. |
GetNextSibling | Gets the next sibling of a node. |
GetNodeType | Gets the type of the specified hierarchy node. |
GetNodeTypeHandlerBase | Gets a hierarchy node type handler instance from this hierarchy. |
GetOrCreatePropertyString | Creates a string property with a specified name. |
GetOrCreatePropertyUnmanaged | Creates an unmanaged property with a specified name. |
GetParent | Gets the parent of a hierarchy node. |
GetSortIndex | Gets the sorting index of a hierarchy node. |
RegisterNodeTypeHandler | Registers a hierarchy node type handler for this hierarchy. |
Remove | Removes a node from the hierarchy. |
RemoveChildren | Recursively removes all children of a node. |
Reserve | Reserves memory for nodes to use. Use this to avoid memory allocation hits when you add batches of nodes. |
SetName | Sets the name of a hierarchy node. |
SetParent | Sets the parent of a hierarchy node. |
SetSortIndex | Sets the sorting index of a hierarchy node. |
SortChildren | Sorts the child nodes of a hierarchy node according to their sort index. |
UnregisterNodeTypeHandler | Removes a hierarchy node type handler from this hierarchy. |
Update | Updates the hierarchy and requests that every registered hierarchy node type handler integrates their changes into the hierarchy. |
UpdateIncremental | Updates the hierarchy incrementally. |
UpdateIncrementalTimed | Incrementally updates the hierarchy until a time limit is reached. |