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CloseCallback that is triggered after an undo or a redo was executed.
For more information on whether the callback was called from an undo or a redo, use undoRedoEvent instead.
using UnityEditor; using UnityEngine;
public class ExampleScript : MonoBehaviour { void Start() { Undo.undoRedoPerformed += MyUndoRedoCallback; }
void MyUndoRedoCallback() { // code for the action to take on Undo/Redo } }