Version: 2023.2
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  • C#

EditorMenuExtensions.SetDescriptor

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Declaration

public static void SetDescriptor(UIElements.DropdownMenu menu, UIElements.DropdownMenuDescriptor descriptor);

Parameters

menu The menu to add a descriptor to.
descriptor The menu features descriptor to add to a menu.

Description

Adds a descriptor to a dropdown menu.

using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;

public class ContextMenuWindow : EditorWindow { [MenuItem("My/Context Menu Window")] static void ShowMe() => GetWindow<ContextMenuWindow>();

void CreateGUI() { var contextMenuContainer = new VisualElement(); contextMenuContainer.style.flexGrow = 1; contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e => { e.menu.SetDescriptor(new DropdownMenuDescriptor() { title = "My Action Menu" });

e.menu.AppendAction("Action 1", a => Debug.Log("Action 1 Works"), DropdownMenuAction.AlwaysEnabled); }));

rootVisualElement.Add(contextMenuContainer); } }