Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe double precision time in seconds since the last non-additive scene finished loading (Read Only).
Double precision version of timeSinceLevelLoad. This offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, use the timeSinceLevelLoadAsDouble equivalent over timeSinceLevelLoad.