Version: 2023.2
LanguageEnglish
  • C#

RayTracingMeshInstanceConfig

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Parameters you can use to configure ray tracing Mesh instances that are part of a RayTracingAccelerationStructure.

This structure groups common parameters between different ray tracing instances.

Additional resources: RayTracingAccelerationStructure.AddInstance, RayTracingAccelerationStructure.AddInstances.

Properties

accelerationStructureBuildFlagsThe flags Unity uses when it builds the acceleration structure for the geometry referenced by this ray tracing instance configuration.
accelerationStructureBuildFlagsOverrideWhether to override the build flags specified when creating a RayTracingAccelerationStructure.
dynamicGeometryWhether Unity considers the geometry animated or not.
enableTriangleCullingWhether front/back face culling for this ray tracing instance is enabled.
frontTriangleCounterClockwiseWhether to flip the way triangles face in this ray tracing instance.
layerThe Layer used by the ray tracing instance.
lightProbeProxyVolumeThe LightProbeProxyVolume the ray tracing instance uses.
lightProbeUsageThe Light probe interpolation type for this instance.
maskThe ray tracing instance mask.
materialThe Material the ray tracing instance uses.
materialPropertiesAdditional Material properties to apply onto Material.
meshThe Mesh to add to a RayTracingAccelerationStructure.
motionVectorModeMotion vector mode.
renderingLayerMaskA mask that you can access in HLSL with unity_RenderingLayer built-in shader uniform.
subMeshFlagsFlags that determine how rays intersect the geometry for each submesh relative to Material type during ray tracing.
subMeshIndexThe index of a sub-mesh when the Mesh contains multiple sub-meshes.