Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseThe Mesh to add to a RayTracingAccelerationStructure.
If the Mesh is destroyed then Unity automatically removes all ray tracing instances that were using the Mesh from the RayTracingAccelerationStructure.
Unity only ray traces triangle-based geometries. It does not ray trace other MeshTopology types.