Version: 2023.2
LanguageEnglish
  • C#

Settings

struct in UnityEngine.Rendering

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Implemented in:UnityEngine.CoreModule

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Description

Defines whether Unity or the user updates a RayTracingAccelerationStructure. Also provides additional filtering and acceleration structure build options.

Properties

buildFlagsDynamicGeometriesThe flags Unity uses when it builds acceleration structures associated with dynamic geometries.
buildFlagsStaticGeometriesThe flags Unity uses when it builds acceleration structures associated with static geometries.
layerMaskA 32-bit mask that controls which layers a GameObject must be on to add it to the RayTracingAccelerationStructure.
managementModeAn enum that determines whether Unity or the user updates a RayTracingAccelerationStructure.
rayTracingModeMaskAn enum that determines the RayTracingModes a Renderer must have in order to add it to the RayTracingAccelerationStructure.

Constructors

RayTracingAccelerationStructure.SettingsCreates a RayTracingAccelerationStructure.Settings from the given configuration.