struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseDefines whether Unity or the user updates a RayTracingAccelerationStructure. Also provides additional filtering and acceleration structure build options.
buildFlagsDynamicGeometries | The flags Unity uses when it builds acceleration structures associated with dynamic geometries. |
buildFlagsStaticGeometries | The flags Unity uses when it builds acceleration structures associated with static geometries. |
layerMask | A 32-bit mask that controls which layers a GameObject must be on to add it to the RayTracingAccelerationStructure. |
managementMode | An enum that determines whether Unity or the user updates a RayTracingAccelerationStructure. |
rayTracingModeMask | An enum that determines the RayTracingModes a Renderer must have in order to add it to the RayTracingAccelerationStructure. |
RayTracingAccelerationStructure.Settings | Creates a RayTracingAccelerationStructure.Settings from the given configuration. |