struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseThe parameters you use to add an instance of ray tracing axis-aligned bounding boxes (AABBs) to a RayTracingAccelerationStructure.
Use this structure to share parameters across different ray tracing AABBs instances.
Additional resources: RayTracingAccelerationStructure.AddInstance, RayTracingAccelerationStructure.RemoveInstance.
aabbBuffer | The GraphicsBuffer that defines a list of axis-aligned bounding boxes (AABBs). |
aabbCount | The number of AABBs Unity uses when you build the acceleration structure for this ray tracing instance. |
aabbOffset | The index of the first AABB Unity uses from RayTracingAABBsInstanceConfig.aabbBuffer. |
accelerationStructureBuildFlags | The flags Unity uses when it builds the acceleration structure for the geometry referenced by this ray tracing instance configuration. |
accelerationStructureBuildFlagsOverride | Whether to override the build flags specified when creating a RayTracingAccelerationStructure. |
dynamicGeometry | Whether the data in RayTracingAABBsInstanceConfig.aabbBuffer is dynamic. |
layer | The Layer used by the ray tracing instance. |
mask | The ray tracing instance mask. |
material | The Material the ray tracing instance uses. |
materialProperties | Additional MaterialPropertyBlock properties to apply to the Material. |
opaqueMaterial | Determines whether Unity considers the material opaque. |