Version: 2023.2
LanguageEnglish
  • C#

RayTracingAABBsInstanceConfig.opaqueMaterial

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool opaqueMaterial;

Description

Determines whether Unity considers the material opaque.

If you use ray tracing shaders, Unity disables any hit shaders for opaque materials so the GPU doesn't execute them.