Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closefrom | The unit quaternion to be aligned with to . |
to | The target unit quaternion. |
maxDegreesDelta | The maximum angle in degrees allowed for this rotation. |
Quaternion
A unit quaternion rotated towards to
by an angular step of maxDegreesDelta
.
Rotates a rotation from
towards to
.
The from
quaternion is rotated towards to
by an angular step of maxDegreesDelta
. The rotation will not overshoot the to
quaternion.
Negative values of maxDegreesDelta
moves away from to
until the rotation
is exactly the opposite direction.
using UnityEngine;
public class Example : MonoBehaviour { // The object whose rotation we want to match. public Transform target;
// Angular speed in degrees per sec. public float speed = 1.0f;
void Update() { // The step size is equal to speed times frame time. var step = speed * Time.deltaTime;
// Rotate our transform a step closer to the target's. transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); } }