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CloseAndroid bundle version code.
Should be less than 100000 for buildApkPerCpuArchitecture to generate valid version codes.
using UnityEditor; using UnityEditor.Build; using UnityEngine; public class BundleVersionCodeExample : MonoBehaviour { [MenuItem("Build/Android Bundle Version Code Example")] public static void IncrementingBundleVersionExample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; PlayerSettings.Android.bundleVersionCode++; BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }