Version: 2023.2
LanguageEnglish
  • C#

MonoImporter.SetExecutionOrder

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetExecutionOrder(MonoScript script, int order);

Parameters

script The script to set the execution order for.
order The execution order for the given MonoScript.

Description

Sets the execution order for a MonoScript. This method forces Unity to reimport the MonoImporter for the target script.

This is the same execution order that the Script Execution Order Settings window displays.

The default execution order for scripts is 0.

Additional resources: MonoImporter.GetExecutionOrder.

using UnityEngine;
using UnityEditor;

class Example { [MenuItem("Examples/Set Execution Order for a Script")] public static void SetExecutionOrderForAScript() { var assetPath = "Assets/MyMonoBehaviour.cs"; var monoImporter = AssetImporter.GetAtPath(assetPath) as MonoImporter;

MonoImporter.SetExecutionOrder(monoImporter.GetScript(), 100); } }