Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Closecurrent | The current value. |
target | The value to move towards. |
maxDelta | The maximum change applied to the current value. |
Moves a value current
towards target
.
This function is similar Mathf.Lerp except that this function ensures the rate of change never exceeds maxDelta
and that the current value is never greater than the target
value.
Negative values of maxDelta
pushes the value away from target
.
using UnityEngine;
public class Example : MonoBehaviour { float currStrength; float maxStrength; float recoveryRate;
void Update() { currStrength = Mathf.MoveTowards(currStrength, maxStrength, recoveryRate * Time.deltaTime); } }