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CloseReturns the largest of two or more values. When comparing negative values, values closer to zero are considered larger.
using UnityEngine;
public class ScriptExample : MonoBehaviour { void Start() { // prints 2.4 Debug.Log(Mathf.Max(1.2f, 2.4f)); } }
Returns the largest value. When comparing negative values, values closer to zero are considered larger.
using UnityEngine;
public class ScriptExample : MonoBehaviour { void Start() { // prints 2 Debug.Log(Mathf.Max(1, 2));
// prints -1.2 Debug.Log(Mathf.Max(-5.6f, -1.2f)); } }