Version: 2023.2
LanguageEnglish
  • C#

HideInInspector

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Flags a variable to not appear in the Inspector.

By default, a serialized variable automatically appears in the Inspector, even if the variable is private. A variable with this attribute can be serialized and not display in the Inspector.

Additional resources: SerializedObject.forceChildVisibility, SerializedProperty.NextVisible, SerializedProperty.hasVisibleChildren.

using UnityEngine;

public class HideInInspectorExample : MonoBehaviour { // All these fields are serialized, but only c is visible in the inspector [HideInInspector] public int a = 5;

[HideInInspector, SerializeField] private int b = 3;

[SerializeField] private int c = 3; }