This version of Unity is unsupported.

EventType.MouseDown

Description

Mouse button was pressed.

This event gets sent when any mouse button is pressed. Use Event.button to determine which button was pressed down.

Additional resources: EventType, Event.Use.

using UnityEngine;

public class Example : MonoBehaviour { void OnGUI() { Event m_Event = Event.current;

if (m_Event.type == EventType.MouseDown) { if (m_Event.pointerType == PointerType.Pen) //Check if it's a pen event. Debug.Log("Pen Down."); else Debug.Log("Mouse Down.");         //If it's not a pen event, it's a mouse event. } } }