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ClosewindowType | The type of the window. Must derive from EditorWindow. |
bool Returns true if an EditorWindow, matching the specified type, is open. Returns false otherwise.
Checks if an editor window is open.
using UnityEngine; using UnityEditor; using UnityEngine.UIElements; public class HasOpenInstancesExample : EditorWindow { [MenuItem("Examples/Has Open Instances")] static void Init() { var window = EditorWindow.GetWindow<HasOpenInstancesExample>(); window.Show(); } [MenuItem("Examples/Close Open Instances")] static void Close() { // Check if any window of type HasOpenInstancesExample is open. if (EditorWindow.HasOpenInstances<HasOpenInstancesExample>()) { var window = EditorWindow.GetWindow(typeof(HasOpenInstancesExample)); window.Close(); } } void CreateGUI() { var label = new Label("Hello, World!"); rootVisualElement.Add(label); } }