Version: 2023.2
LanguageEnglish
  • C#

EditorUtility.SetCustomDiffTool

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void SetCustomDiffTool(string path, string twoWayDiff, string threeWayDiff, string mergeCommand, bool forceEnableCustomTool);

Parameters

path Diff tool path.
twoWayDiff Two - way diff command line.
threeWayDiff Three - way diff command line.
mergeCommand Merge command line.
forceEnableCustomTool Sets Custom Tool as current active Revision Control Diff/Merge tool.

Description

Set custom diff tool settings.

using UnityEditor;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("SetCustomDiffTool/DiffMerge")] public static void ExampleSetCustomDiffTool() { string path = "/Applications/DiffMerge.app/Contents/MacOS/DiffMerge"; string twoWayDiffCommandLine = "-t1 #LTITLE -t2 #RTITLE #LEFT #RIGHT"; string threeWayDiffCommandLine = "-t1 #LTITLE -t2 #ATITLE -t3 #RTITLE -ro2 #LEFT #ANCESTOR #RIGHT"; string mergeArguments = "-m -t1 #LTITLE -t2 #ATITLE -t3 #RTITLE -r #OUTPUT #LEFT #ANCESTOR #RIGHT";

EditorUtility.SetCustomDiffTool(path, twoWayDiffCommandLine, threeWayDiffCommandLine, mergeArguments); } }

For more information about diff tools, see Revision Control Diff/Merge.