Version: 2023.2
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EditorGUI.actionKey

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public static bool actionKey;

Description

Is the platform-dependent "action" modifier key held down? (Read Only)

The key is Command on macOS, Control on Windows.


Action Key usage, key not pressed/key pressed.

using UnityEngine;
using UnityEditor;

// Shows a password field with some "hidden" text. // When the user presses the action key the password field becomes a text field.

class EditorGUIActionKey : EditorWindow { string text = "This is some text";

[MenuItem("Examples/Show Hide password")] static void Init() { var window = GetWindow<EditorGUIActionKey>(); window.position = new Rect(0, 0, 250, 60); window.Show(); }

void OnGUI() { // Show the contents if (EditorGUI.actionKey) { text = EditorGUI.TextField(new Rect(0, 5, 245, 20), "Shown Text:", text); } else { // show the pasword field text = EditorGUI.PasswordField(new Rect(0, 5, 245, 20), "Hidden Text:", text); } if (GUI.Button(new Rect(0, 30, 250, 20), "Close")) this.Close(); }

void OnInspectorUpdate() { Repaint(); } }