Version: 2023.2
LanguageEnglish
  • C#

AssetDatabase.ValidateMoveAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static string ValidateMoveAsset(string oldPath, string newPath);

Parameters

oldPath The path where the asset currently resides.
newPath The path which the asset should be moved to.

Returns

string An empty string if the asset can be moved, otherwise an error message.

Description

Checks if an asset file can be moved from one folder to another. (Without actually moving the file).

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Additional resources: AssetDatabase.MoveAsset.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Move With Validate")] public static void MoveWithValidate() { for (var i = 0; i < 5; i++) { var oldPath = $"Assets/Textures/Building/BuildingTexture{i}.png"; var newPath = $"Assets/Textures/Construction/BuildingTexture{i}.png"; var moveResult = AssetDatabase.ValidateMoveAsset(oldPath, newPath);

if (moveResult == "") AssetDatabase.MoveAsset(oldPath, newPath); else Debug.LogError($"Couldn't move {oldPath} because {moveResult}"); } } }