Version: 2023.2
LanguageEnglish
  • C#

Application.isPlaying

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool isPlaying;

Description

Returns true when called in any kind of built Player, or when called in the Editor in Play mode (Read Only).

In a built Player, this method always returns true.

In the Editor, it returns true if the Editor is in Play mode.

Note: In the Editor for ScriptableObject assets, this property returns false in OnEnable. After reloading the domain, when reloading assemblies, Unity invokes OnEnable on all ScriptableObject instances. This happens before isPlaying is set to true.

Additional resources: Application.IsPlaying, ExecuteAlways.

using UnityEngine;

class Example : MonoBehaviour { void Start() { if (Application.isPlaying) { print("In player or playmode"); } } }