Version: 2023.1
LanguageEnglish
  • C#

Provider.ResolveIsValid

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool ResolveIsValid(VersionControl.AssetList assets);

Parameters

assets The list of asset to be resolved.

Description

Tests if any of the assets in the list have the conflicted state and can be resolved.

Returns true if one or more assets in the list are resolvable.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/ResolveIsValid")] public static void ExampleResolveIsValid() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); bool valid = Provider.ResolveIsValid(assets); Debug.Log("Can the file be resolved?" + valid); } }