Version: 2023.1
LanguageEnglish
  • C#

Provider.DiffHead

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static VersionControl.Task DiffHead(VersionControl.AssetList assets, bool includingMetaFiles);

Parameters

assets List of assets to diff.
includingMetaFiles Whether or not to include the .meta file.

Description

Starts a task for showing a diff of the given assest versus their head revision.

Do note that some asset types do not save their changes to disk right after making them so it is recommended to manually save the asset using AssetDatabase.SaveAssets before calling the diff tool.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;

public class EditorScript : MonoBehaviour { [MenuItem("Version Control/Diff")] public static void ExampleDiff() { AssetList assets = new AssetList(); assets.Add(Provider.GetAssetByPath("Assets/ExampleAsset.cs")); AssetDatabase.SaveAssets(); Provider.DiffHead(assets, includingMetaFiles: false); } }