Version: 2023.1
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TextureMipmapLimitGroups.GetGroups

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Declaration

public static string[] GetGroups();

Returns

string[] String array of texture mipmap limit group names.

Description

Retrieves a string array containing the name of all texture mipmap limit groups available in the project.

using UnityEngine;

public class Example : MonoBehaviour { // Writes the name of all texture mipmap limit groups available in the project to the Unity Console. void Start() { string[] textureMipmapLimitGroupNames = TextureMipmapLimitGroups.GetGroups();

if (textureMipmapLimitGroupNames.Length == 0) { Debug.Log("No texture mipmap limit groups have been created in this project."); } else { Debug.Log(string.Join(" -- ", textureMipmapLimitGroupNames)); } } }

See Also: RemoveGroup.