Version: 2023.1
LanguageEnglish
  • C#

SearchService.GetItems

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static List<SearchItem> GetItems(Search.SearchContext context, Search.SearchFlags options);

Parameters

context The current search context.
options Options defining how the query is performed.

Returns

List<SearchItem> A list of search items matching the search query.

Description

Initiates a search and returns all search items matching the search context. Other items can be found later using asynchronous searches.

Unity suggests using SearchService.Request to execute a search query. GetItems usually requires setting up more context to achieve a good result. The following is a small example that uses GetItems.

using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Search;
using UnityEngine;

static class Example_SearchService_GetItems
{
    [MenuItem("Examples/SearchService/GetItems")]
    public static void Run()
    {
        // Create a container to hold found items.
        var results = new List<SearchItem>();

        // Create the search context that will be used to execute the query.
        using (var searchContext = SearchService.CreateContext("scene", "is:leaf"))
        {
            // Initiate the query and get the results.
            // Note: it is recommended to use SearchService.Request if you wish to fetch the items asynchronously.
            results = SearchService.GetItems(searchContext, SearchFlags.WantsMore | SearchFlags.Synchronous);

            // Print results
            foreach (var searchItem in results)
                Debug.Log(searchItem.GetDescription(searchContext));
        }
    }
}