Version: 2023.1
LanguageEnglish
  • C#

SubMeshDescriptor.firstVertex

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public int firstVertex;

Description

First vertex in the index buffer for this sub-mesh.

Together with vertexCount, this defines the range of vertices that are possibly used by this sub-mesh. These values are important for any CPU-based mesh processing that would be done, for example dynamic batching or CPU skinning.

The bounds, firstVertex and vertexCount values are calculated automatically by Mesh.SetSubMesh, unless MeshUpdateFlags.DontRecalculateBounds flag is passed.

See Also: vertexCount.