Represents the number of vertical syncs that should pass between each frame.
An integer in the range of 0-4. By default, it is set to 1.
Desktop and WebvSyncCount
specifies the number of screen refreshes your game allows to pass between frames. In the Unity Editor, this corresponds to the VSync Count property under Project Settings > Quality > Other.
- If vSyncCount > 0
, then the field Application.targetFrameRate is ignored, and the effective frame rate is the native refresh rate of the display divided by vSyncCount
. If vSyncCount == 1
, rendering is synchronized to the vertical refresh rate of the display.
- If vSyncCount
is set to 0, Unity does not synchronize rendering to vertical sync, and the field Application.targetFrameRate is instead used to pace the rendered frames.
For example, if you're running the Editor on a 60 Hz display and vSyncCount == 2
, then the target frame rate is 30 frames per second.
Android and iOS: The vSyncCount
field is always ignored because mobile devices do not allow unsynchronized rendering. Use the Application.targetFrameRate field instead to control the frame rate.
VR platforms: Both vSyncCount
and Application.targetFrameRate are ignored. Instead, the VR SDK controls the frame rate.
Note: You can use Resolution.refreshRateRatio in the Screen.currentResolution property to query the screen's refresh rate for most platforms.
Varying display native refresh rate
While historically the native refresh rate for displays often stayed fixed, the new generation mobile devices, laptops, and desktop devices today can influence the native refresh rate of the display to change dynamically at runtime. For example:
Therefore, it is recommended to not hardcode anywhere in the game logic with an assumption that the display refresh rate that is seen at the game startup will persist throughout the lifetime of the application.
See Also: Application.targetFrameRate
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Render at half the refresh rate of the display (Desktop and Web platforms) QualitySettings.vSyncCount = 2; } }
See Also: Quality Settings.