Version: 2023.1
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  • C#

ScriptPlayableBinding.Create

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Declaration

public static Playables.PlayableBinding Create(string name, Object key, Type type);

Parameters

key A reference to a UnityEngine.Object that acts as a key for this binding.
type The type of object that will be bound to the ScriptPlayableOutput.
name The name of the ScriptPlayableOutput.

Returns

PlayableBinding Returns a PlayableBinding that contains information that is used to create a ScriptPlayableOutput.

Description

Creates a PlayableBinding that contains information representing a ScriptPlayableOutput.

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;

public class CustomPlayableAsset : PlayableAsset { public override Playable CreatePlayable(PlayableGraph graph, GameObject owner) { return Playable.Create(graph); }

public override IEnumerable<PlayableBinding> outputs { get { yield return ScriptPlayableBinding.Create("ScriptPlayableOutput", this, typeof(Renderer)); } } }