Version: 2023.1
LanguageEnglish
  • C#

HandleUtility.GUIPointToScreenPixelCoordinate

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Vector2 GUIPointToScreenPixelCoordinate(Vector2 guiPoint);

Description

Converts a 2D GUI position to screen pixel coordinates.

The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).

See Also: Input.mousePosition and Camera.ScreenPointToRay.

using UnityEngine;
using UnityEditor;

public class ExampleScript : MonoBehaviour { public static Ray GUIPointToWorldRay(Vector2 guiPos, Camera camera) { Vector2 screenPixelPos = HandleUtility.GUIPointToScreenPixelCoordinate(guiPos); return Camera.main.ScreenPointToRay(screenPixelPos); } }